Vray Scatter 3ds Max 2012 Free Download
Learn why V-Ray for 3ds Max’s powerful CPU & GPU renderer is the industry standard for artists & designers in architecture, games, VFX, VR, and more. Artifact-free results that are independent of light sampling as well as better support for the Adaptive Dome Light. Enhanced color corrections.
Why use Scatter? Scatter has been designed for simplicity and ease of use. Add 3d objects, proxies, cache files and animate settings. Scatter includes a paintbrush for erasing and adding by hand. Use Scatter in partnership with Disperse for the ultimate modelling experience. Overview Scatter objects to any surface by selecting an 3d object to distribute over, then add objects to be scattered. The distribution map can randomly place objects across 1 million points if required.
You can transform, add, replace and erase objects by type without having to regenerate the distribution. Once complete you can save your creation as a preset to the library for reuse and export to edit mesh if required. Features • Works with 3d geometry, ProxSi and 3rd party proxies. Hajime no ippo watch.
• Works with external ProxSi files. • Save Scatter presets to library. • Animating settings wont pop visibility. • Fast mesh building on render time. • Colour and texture variation.
• Spline and Camera clipping. • Export to edit mesh. • No licence needed for render farms Requirements & Supported Software • Static MacID • Autodesk 3ds Max 2015 - 2019 • Optimised for VRay ONLY (recommend build 3.60.04). Does not support V-Ray RT. (other renderers supported soon) Try / Buy Free trial during open-BETA. Scatter will automatically be installed with SiNi installer v1.09.3 and above.
V-Ray Next for 3ds Max V-Ray Next for 3ds Max is a complete lighting and shading solution that can be flawlessly integrated in every 3D artist and designer’s workflow. The flagship rendering software has set the industry standard for speed, reliability, ease of use and render quality. Even Hollywood has acknowledged how important V-Ray is: Creator Vladimir Koylazov was honored with an Academy Award in 2017. V-Ray Next is now available with support for 3ds Max 2019. Additionally V-Ray is integrated with Chaos Group's Hybrid Rendering Technology so you can harness your computers full power adn render on NVIDIA CUDA GPUs, CPUs- or a combination of both. Update Highlights: Full Light Select Render Element – Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post Cryptomatte – Automatically generate ID mattes with support for transparency, depth of field and motion blur.
This will speed up workflows for compositors working in NUKE or Fusion NVIDIA NVLink – Supports shared GPU memory across NVLink compatible graphics cards What it’s used for: • Architectural visualization • Automotive and product design • Industrial design • Game cinematics • Visual effects in film and television • Virtual reality Key differentiators: • Render quality: Highest quality photorealistic images. • Speed: Harnesses the power of both CPU and GPU. • Cross-industry adoption: V-Ray for 3ds Max is used by architectural visualization studios, product designers and visual effects companies around the world to create photoreal imagery and animation • Ease of use: V-Ray runs straight out of the box with just a few clicks. • Full control: Three modes of GUI geared towards different types of users, from quick and easy set-up to full range of under the hood tweaks. • Versatile: An all in one solution suitable for many industries.
• Flexibility: A universal renderer. Almost every studio has a V-Ray integrated pipeline. • Technical support and community: Free technical support and knowledge resources, that goes far beyond installations and set-up. Chaos Group is famous for its quick response times and large community user base.
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What pain-point or problem does V-Ray for 3ds Max solve? • Quality renders with a high level of efficiency: V-Ray for 3ds Max provides extraordinary photorealistic renders quickly and easily.
With just two sliders users have complete control over the quality or speed of their renders. • Streamlined pipeline across different platforms: Most studios already have a V-Ray integrated pipeline. With the wide range platforms that V-Ray supports, it’s easy to merge assets or exchange projects for material coordination and consistency across platforms. For example, users can share materials or render geometry from V-Ray for Rhino to V-Ray for 3ds Max, or vice-versa. With the V-Ray scene manager it is possible to share a whole scene between V-Ray for 3ds Max or NUKE.